Astral Travelers "Space" Type Campaign

This is a campaign idea I have which is that the PCs get hired on the by the Library of the Spheres on the Rock of Bral to collect rare books, manuscripts, and scrolls through the expanse of The Astral Plane.

The Library of the Spheres gives the party an upgradeable Astral Ship that allows them to travel the the Astral Plane. This campaign will be much more designed around the group of characters themselves.

Ravenloft "Sliders" Type Campaign

This is a campaign idea I have which is that the PCs get hired to work for the Ravenloft Cartographer's Society a group that is trying to map the many realms of Ravenloft.

The RCS give the party a Mist Compass that allows them to travel the Mists of Ravenloft to traverse the Nightmare Realms therein. This campaign will be much more designed around the group of characters themselves.

OSE - Tomb of the Serpent Kings & Nightmare Over ragged Hollow

OSE campaign (this won't be 5e). Tomb of the Serpent Kings and Nightmare Over Ragged Hollow Tomb of the Serpent Kings A "Learning" module in an old school style designed to help 5e players and GMs learn the basic elements of classic dungeon crawling and tomb robbing. TOTSK does that thing introductory dungeon crawls should do, but usually don't: put the fear of God, the wonder of the unknown, and the feeling of well-earned accomplishment into the players' hearts. It feels like descending into a dark and odd place where a lot of things will try to kill you if you are not careful, but you will be rich and powerful if you pull it off.

Nightmare over Ragged Hollow is a sandbox adventure centered around a quaint town at the edge of the kingdom. But however quiet life in Ragged Hollow is, the town lies between places where you shouldn’t be traveling alone. Places like Gloam Wood (full of witches), the Bleak Mountains (full of bugbears) and their infamous Mount Mourn (full of cursed Dwarven ruins), not to forget the Wailing Hills (full of bandits). There’s even a haunted house by the river (full of traps). But only when an impenetrable dome of golden light materializes around the Temple of Halcyon (full of innocents) do things really get out of hand. Some selfless heroes (or, failing that, a bunch of greedy ne’er-do-wells) should really get involved.

The important bits:

OSE is intentionally not a balanced system, therefore it is highly mortal to the point that we will be starting out by rolling up (yes we'll be rolling up stats for this one) 3 characters to start. We'll be rolling up stats together during the session zero.

Levels are only gained in OSE based on experience points which means that people will be leveling up at different speeds. This will not be set in Graywater, this will be more of a world building thing and we'll be coming up with the larger setting together.

I am very excited to play OSE with y'all! It will be either monthly or biweekly and will be run online. React if interested in being added to the discussion & planning.

I'm excited to play a game that isn't 5e. I love 5e, but playing in the Old School gaming way is very nostalgic and I'm very excited for a campaign where the combats and scenes are not well balanced and are somewhat more random and dangerous. I'm excited to learn OSE together and find out what makes people choose it over 5e and why it has stood the test of time. Also the multiple campaign books and supplements I have look really weird and sick. This will feel more like going to see a cool indie band play in a basement than watching a popular band in a stadium.