Out of the Abyss

Dare to descend into the Underdark, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss.

From that moment on, the insanity that pervades the Underdark escalates and threatens to shake Graywater to its foundations. Stop the madness before it consumes you!

An adventure for characters of levels 1–15!

I LOVE the Underdark so much. I think it often gets a really bad wrap in most 5e setting and is just written off as "everyone there is evil." Well not in Graywater. Don't get me wrong, the Underdark is very dangerous, especially for people who aren't from there, but it is also a place of deep dark beauty and diverse groups of people that rarely go up to the overworld. There's a lot of stuff we've never seen in Graywater before and a lot of things that we have but flipped upside down so as to be unrecognizavle. I have a lot of lore about the Underdark that I am really excited to share with people and reading over this book, it looks sick as hell.

There's some horror in this one that will be different than in a lot of the other games. The Underdark is the equivalent of the Deep Sea with creatures we've never heard of and unlike with Demons, Aberrations, and Devils which may be creepy, but they tend to be from very far away, in this campaign you are often meeting the Monstrous entities of the deep world in their own lairs, surrounded by their allies and on their home turf. I've been wanting to explore the Underdark for a while, so grab your torches and let's go spelunking!

Princes of the Apocalypse

Abolish an Ancient Evil Threatening Devastation. Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design.

It is up to your adventurers to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

An epic adventure for characters levels 1 – 15!

I have actually played and finished this campaign as a player and it was super fun and really wonky and cool in a lot of the ways that made me fall in love with 5e in the first place. It has everything you could possibly want. An elemental cult! The Apocalypse! 3 more elemental cults! I've wanted to run this ever since I played in it as a character because I know it very well as a player unlike many of the other campaigns I run.

Tomb of Annihilation

Welcome to the Jungle! A death curse has befallen everyone who's been raised from the dead. Its victims are rotting away, and all efforts to reverse the decay have failed. The douls of the dead are being stolen one by one and trapped inside a necromantic artifact. Only its destruction will free the trapped spirits and allow the dead to be raised once more. All paths lead to Chult, a mysterious land of volcanoes, jungles, and the ruins of fallen kingdoms. Below them all awaits a deadly tomb. The trap is set. Will you take the bait?

Magic has stopped bringing people back from the dead, which will have impacts on the players and this adventure is described a "meat grinder" in the front of the book, "suitable for experienced players who have highly optimized characters and who don't mind putting those characters in jeopardy for the sake of a good challenge. It is less ideal for players who are inexperienced or get anxious at the thought of losing their characters." What does this mean mechanically? A death saving throw only succeeds on a roll of 15 or higher (instead of 10 or higher).

Pendelton Ward was one of the Story Consultants on this campaign so despite it's deadliness, there's a lot of silliness to this adventure that I am really excited for. It will be either monthly or biweekly and will be run online. React if interested in being added to the discussion & planning.

This is said to be one of the most fun campaigns for both players and GMs. Most of the people in this server play more D&D than most and so are at a higher skill level than most of the books. This one is made to specifically challenge those types of players. This one will feel dangerous because the rules about dying are tuned towards making the campaign more lethal than most. Pendelton Ward (creator of Adventure Time) was involved in the writing of the campaign so it has just the right amount of wackiness for the high lethality of the campaign itself. Also there's images of undead dinosaurs and thats just fucking cool!

OSE - Tomb of the Serpent Kings & Nightmare Over ragged Hollow

OSE campaign (this won't be 5e). Tomb of the Serpent Kings and Nightmare Over Ragged Hollow Tomb of the Serpent Kings A "Learning" module in an old school style designed to help 5e players and GMs learn the basic elements of classic dungeon crawling and tomb robbing. TOTSK does that thing introductory dungeon crawls should do, but usually don't: put the fear of God, the wonder of the unknown, and the feeling of well-earned accomplishment into the players' hearts. It feels like descending into a dark and odd place where a lot of things will try to kill you if you are not careful, but you will be rich and powerful if you pull it off.

Nightmare over Ragged Hollow is a sandbox adventure centered around a quaint town at the edge of the kingdom. But however quiet life in Ragged Hollow is, the town lies between places where you shouldn’t be traveling alone. Places like Gloam Wood (full of witches), the Bleak Mountains (full of bugbears) and their infamous Mount Mourn (full of cursed Dwarven ruins), not to forget the Wailing Hills (full of bandits). There’s even a haunted house by the river (full of traps). But only when an impenetrable dome of golden light materializes around the Temple of Halcyon (full of innocents) do things really get out of hand. Some selfless heroes (or, failing that, a bunch of greedy ne’er-do-wells) should really get involved.

The important bits:

OSE is intentionally not a balanced system, therefore it is highly mortal to the point that we will be starting out by rolling up (yes we'll be rolling up stats for this one) 3 characters to start. We'll be rolling up stats together during the session zero.

Levels are only gained in OSE based on experience points which means that people will be leveling up at different speeds. This will not be set in Graywater, this will be more of a world building thing and we'll be coming up with the larger setting together.

I am very excited to play OSE with y'all! It will be either monthly or biweekly and will be run online. React if interested in being added to the discussion & planning.

I'm excited to play a game that isn't 5e. I love 5e, but playing in the Old School gaming way is very nostalgic and I'm very excited for a campaign where the combats and scenes are not well balanced and are somewhat more random and dangerous. I'm excited to learn OSE together and find out what makes people choose it over 5e and why it has stood the test of time. Also the multiple campaign books and supplements I have look really weird and sick. This will feel more like going to see a cool indie band play in a basement than watching a popular band in a stadium.